Otiluke Bot Guide

Character Data

Importing. Import your character from D&D Beyond:

!load <sheet link>

Reload your character with !reload or !update

!reload
!update

Display your character sheet with !sheet:

!sheet

Display interesting derived stats for your character with !stats:

!stats

Show characters you have previously played as on this server with !list:

!list

Quickly swap to a previous character with !be or !swap:

!swap fjord
!be jester

Checks and Saves

Make a skill check using !c or !check:

!c arcana
!check perception

Adv/Dis. Make a skill check with advantage or disadvantage:

!c athletics -a
!check athletics --advantage
!c athletics -d
!check athletics --disadvantage

Bonuses. Make a skill check, adding numbers or dice. You can also use p to represent your proficiency bonus.

!c athletics -b d4
!check athletics --bonus d4
!c stealth -b 10
!check stealth --bonus 10
!c dex -b p # Thieves’ Tools
!check dexterity --bonus p # Thieves’ Tools

Special Checks. Roll for initiative:

!c init
!check initiative

Make a spellcasting ability check:

!c spell
!check spellcasting

Make a saving throw using !s or !save:

!s dex
!save wisdom

Adv/Dis. Make a saving throw with advantage or disadvantage:

!s wis -a
!save wisdom --advantage
!s wis -d
!save wisdom --disadvantage

Bonuses. Make a saving throw, adding numbers or dice:

!s wis -b d4
!save wisdom --bonus d4
!s wis -b 10
!save wisdom --bonus 10

Special Checks. Make a death saving throw:

!save death

Weapon Attacks

Attack with a weapon using !a or !attack:

!a great sword
!attack unarmed

Word Fragments. You can be lazy when naming the attack long as you’re unambiguous:

!a axe
!a unarm

Adv/Dis. Attack with a weapon with advantage or disadvantage:

!a rapier -a
!a rapier -d
!attack rapier --advantage
!attack rapier --disadvantage

Auto-Crit. Attack with a weapon and auto-crit on hit (e.g., attacking a prone creature):

!a rapier -c
!attack rapier --auto-crit

Attack Bonus. Add dice/numbers to your weapon attack roll (e.g., Bless):

!a rapier -b d4
!attack rapier --attack-bonus d4

Damage Bonus. Add dice/numbers to your weapon damage roll (e.g., Rage):

!a rapier -x 3
!attack rapier --damage-bonus 3

Max Damage. Maximize all damage dice on a weapon attack:

!a rapier -m
!attack rapier --maximize

Cancel Criticals. Prevent critical hit dice doubling:

!a rapier -nc
!attack rapier --no-crit

Spellcasting

Cast a spell with !cast, !spell, !ca, !u, or !use:

!ca catapult
!cast pass without trace

Word Fragments. You can be lazy when naming the spell as long as you’re unambiguous:

!ca presti
!ca tasha

Upcasting. Cast a spell at a higher level:

!ca catapult -l 3
!cast catapult --level 3

Adv/Dis. Cast a spell with advantage or disadvantage on ranged spell attacks or melee spell attacks:

!ca fire bolt --a
!cast fire bolt --advantage
!ca inflict wounds --d
!cast inflict wounds --disadvantage

Spell Repetition. Some spells allow multiple uses, or deal delayed damage. You can print out a convenient “repeat” invocation for a spell with -r or --repeat. Spells that can repeat are marked in the chart at the end of this document.

!ca spiritual weapon -r
!cast spiritual weapon --repeat

Attack Bonus. Add dice/numbers to your spell attack roll:

!ca fire bolt -b d4
!cast fire bolt --attack-bonus d4

Damage Bonus. Add dice/numbers to your spell damage roll:

!ca fire bolt -x d6
!cast fire bolt --damage-bonus d4

Max Damage. Maximize all damage/healing dice on a spell:

!ca healing word -m
!cast healing word --maximize

Class or Race Features

Use a race or class feature with !u and !use

!u turn undead
!use bardic inspiration
!use radiant soul

Higher Count. Use a race or class feature at a higher level, count, or ammunition expenditure:

!u divine smite -l 4
!use divine smite --level 4
!u healing light -l 9
!use healing light --level 9

Max Dice. Maximize damage/healing dice for features:

!u healing light -m
!use healing light --maximize

Miscellaneous

Roll arbitrary dice using !r or !roll:

!r 1d6+8
!roll 2d20-1

Roll arbitrary dice and add a note:

!r 2d4+2 Skeletons encountered
!roll 2d10 Necrotic damage

Comments. Everything in a bot command after the # sign will be ignored:

!attack unarmed # LEEEROOOYYY
!check athletics # Don’t fuck me Gil

Play boulder-parchment-shears:

!bps

Play simple casino games:

!roulette rules
!holdem rules
!draw # Just draw from a standard deck

Explain a topic:

!explain prone
!explain underwater
!explain darkvision

Thank the DM / the players:

!thank

Pick and post a random meme:

!meme

Show a link to this site:

!help

Dice Notation

The !roll command, -b, --bonus, --attack-bonus, -x, and --damage-bonus flags allow dice notation, detailed below:

Simple Groups and Math. Roll dice groups and add/subtract numbers:

!roll 2d20 + 1 - 2d4 - 5

Unsigned Bonuses. Dice values without a sign are considered positive. The pairs here are the same:

!attack unarmed -b 5
!attack unarmed -b +5
!attack unarmed -b d4
!attack unarmed -b +d4

Negative dice need to be explicitly specified:

!attack unarmed -b -5
!attack unarmed -b -d4

Keep Highest. Roll dice and keep the highest N dies. These are all equivalent:

!roll 2d20k
!roll 2d20kh
!roll 2d20kh1

Drop Lowest. Roll dice and drop the lowest N dice:

!roll 4d6d
!roll 4d6dl1

Keep Lowest. Roll dice and keep the lowest N dies. These are both equivalent:

!roll 2d20kl
!roll 2d20kl1

Drop Highest. Roll dice and drop the highest N dies. These are both equivalent:

!roll 2d20dh
!roll 2d20dh1

Proficiency Bonus. The character p will be replaced with your proficiency bonus automatically.

!check dex -b p # Thieves’ Tools

Reroll. Roll dice, reroll any numbers indicated with repeated rN values.

!roll 2d20r1
!roll 2d8r1r2

Exploding Dice. Roll dice, keep adding dice as long as you roll the highest value:

!roll 5d4!

DM Tools

Otiluke includes commands for DMs to perform NPC/monster actions with quick shorthand notation. No character loading required.

NPC Attack Rolls. You can make an arbitrary attack roll with !aa. Note the modifiers for the attack and optionally provide a name for it. This command also supports the usual !attack options like -a and -d.

!aa +7 dagger

You can optionally perform the damage roll at the same time with -x and and specify the damage type with -xt:

!aa +8 flame sword -x 2d6 -xt fire

NPC Checks. You can make an arbitrary check roll with !cc. You provide the modifier with the command. This command also supports the usual !check options like -a and -d.

!cc +8 perception -d

NPC Checks. You can make an arbitrary save roll with !ss. You provide the modifier with the command. This command also supports the usual !save options like -a and -d.

!ss +8 cha

NPC Spells/Features. You can perform an arbitrary spell or feature invocation with !uu. Besides naming the spell/feature, you can provide the saving throw DC with a naked number, like 16. You can provide spell attack moidifers as a number with an operator, like +7. This command also supports the usual !cast and !use options like -a, -d, -r, and -l.

!uu firebolt +7 -a

Damage Reports. You can make a damage roll with !dd, !dam, or !damage. The words after the dice roll describe the damage. This command also supports the usual damage options like -m.

!dd 2d6 cold
!dam 3d8+3 slashing
!damage 2d6 cold --maximize

Currently Implemented Features

The bot supports the following class, race, and item features. More are being added every few days. If your playgroup needs a particular feature right now, let Karew know.

Feature/Trait Source
Healing Hands Aasimar
Radiant Soul Aasimar
Arcane Firearm Artificer
Eldritch Cannon Artificer
Explosive Cannon Artificer
Flamethrower Cannon Artificer
Flash of Genius Artificer
Force Ballista Cannon Artificer
Magical Tinkering Artificer
Protector Cannon Artificer
Divine Fury Barbarian
Magic Reserves Barbarian
Rage Barbarian
Storm Aura: Sea Barbarian
Wild Surge Barbarian
Bardic Inspiration Bard
Countercharm Bard
Defensive Flourish Bard
Enthralling Performance Bard
Mantle of Inspiration Bard
Mantle of Majesty Bard
Mobile Flourish Bard
Slashing Flourish Bard
Blood Curse of Binding Bloodhunter
Blood Curse of Spell Sunder Bloodhunter
Blood Curse of the Eyeless Bloodhunter
Blood Curse of the Marked Bloodhunter
Crimson Rite Bloodhunter
Hybrid Transformation Bloodhunter
Unsettling Visage Changeling
Channel Divinity: Arcane Abjuration Cleric
Channel Divinity: Destructive Wrath Cleric
Channel Divinity: Order's Demand Cleric
Channel Divinity: Radiance of the Dawn Cleric
Channel Divinity: Turn Undead Cleric
Channel Divinity: Twilight Sanctuary Cleric
Divine Intervention Cleric
Divine Strike Cleric
Eyes of the Grave Cleric
Path to the Grave Cleric
Sentinel at Death's Door Cleric
Spell Breaker Cleric
Thunderbolt Strike Cleric
Vigilant Blessing Cleric
Voice of Authority Cleric
Warding Flare Cleric
Wrath of the Storm Cleric
Breath Weapon Dragonborn
Fiery Teleportation Druid
Flame Seed Druid
Wildfire Spirit Druid
Wild Shape Druid
Grappling Pin Feats
Lucky Feats
Bullying Shot Fighter
Commander's Strike Fighter
Dazing Shot Fighter
Deadeye Shot Fighter
Defensive Runes Fighter
Disarming Attack Fighter
Disarming Shot Fighter
Distracting Strike Fighter
Evasive Footwork Fighter
Feinting Attack Fighter
Forceful Shot Fighter
Giant Might Fighter
Goading Attack Fighter
Haug (Hill Rune) Fighter
Ild (Fire Rune) Fighter
Ise (Frost Rune) Fighter
Lunging Attack Fighter
Maneuvering Attack Fighter
Menacing Attack Fighter
Parry Fighter
Piercing Shot Fighter
Precision Attack Fighter
Pushing Attack Fighter
Rally Fighter
Riposte Fighter
Second Wind Fighter
Skye (Cloud Rune) Fighter
Stein (Stone Rune) Fighter
Sweeping Attack Fighter
Trip Attack Fighter
Uvar (Storm Rune) Fighter
Violent Shot Fighter
Winging Shot Fighter
Hidden Step Firbolg
Saving Face Hobgoblin
Deck of Many Fates Items
Deck of Many Things Items
Holy Water Items
Potion of Greater Healing Items
Potion of Healing Items
Potion of Superior Healing Items
Potion of Supreme Healing Items
Sword of Wounding Items
Tentacle Rod Items
Hungry Jaws Lizardfolk
Goring Rush Minotaur
Hammering Horns Minotaur
Deflect Missiles Monk
Flurry of Blows Monk
Open Hand Technique Monk
Patient Defense Monk
Quivering Palm Monk
Shadow Arts Monk
Slow Fall Monk
Step of the Wind Monk
Stillness of Mind Monk
Stunning Strike Monk
Hunter's Intuition Orc
Channel Divinity: Abjure Enemy Paladin
Channel Divinity: Nature's Wrath Paladin
Channel Divinity: Sacred Weapon Paladin
Channel Divinity: Turn the Faithless Paladin
Channel Divinity: Turn the Unholy Paladin
Channel Divinity: Vow of Enmity Paladin
Divine Sense Paladin
Divine Smite Paladin
Lay on Hands Paladin
Relentless Avenger Paladin
Sneak Attack Rogue
Uncanny Dodge Rogue
Shifting Shifter
Careful Spell Sorcerer
Distant Spell Sorcerer
Empowered Spell Sorcerer
Extended Spell Sorcerer
Favored by the Gods Sorcerer
Flexible Casting Sorcerer
Heightened Spell Sorcerer
Hound of Ill Omen Sorcerer
Invasive Thoughts Sorcerer
Quickened Spell Sorcerer
Strength of the Grave Sorcerer
Subtle Spell Sorcerer
Twinned Spell Sorcerer
Feline Agility Tabaxi
Sentry's Rest Warforged
Warforged Resilience Warforged
Accursed Spectre Warlock
Healing Light Warlock
Hexblade's Curse Warlock
Arcane Recovery Wizard
Arcane Ward Wizard
Extract Name Wizard
Fateful Naming Wizard
Hypnotic Gaze Wizard
Instinctive Charm Wizard
Portent Wizard
Resonant Utterance: Absorption Wizard
Resonant Utterance: Devastation Wizard
Resonant Utterance: Dissolution Wizard
Resonant Utterance: Nullification Wizard
Resonant Utterance: Puppetry Wizard
Resonant Utterance: Sympathy Wizard
Split Enchantment Wizard
Wizard Spellbook Wizard

Currently Implemented Spells

The bot supports the following spells. More spells are being added every few days. If your playgroup needs a particular spell right now, let Karew know.

Spell Repeat? School Level
Blade Ward Abjuration Cantrip
Resistance Abjuration Cantrip
Absorb Elements Abjuration 1st
Alarm Abjuration 1st
Armor of Agathys Repeats Abjuration 1st
Ceremony Abjuration 1st
Mage Armor Abjuration 1st
Protection from Evil and Good Abjuration 1st
Sanctuary Abjuration 1st
Shield Abjuration 1st
Shield of Faith Abjuration 1st
Snare Abjuration 1st
Aid Abjuration 2nd
Arcane Lock Abjuration 2nd
Lesser Restoration Abjuration 2nd
Mental Barrier Abjuration 2nd
Pass without Trace Abjuration 2nd
Protection from Poison Abjuration 2nd
Warding Bond Abjuration 2nd
Beacon of Hope Abjuration 3rd
Counterspell Abjuration 3rd
Dispel Magic Abjuration 3rd
Glyph of Warding Abjuration 3rd
Magic Circle Abjuration 3rd
Nondetection Abjuration 3rd
Protection from Energy Abjuration 3rd
Remove Curse Abjuration 3rd
Aura of Life Abjuration 4th
Aura of Purity Abjuration 4th
Banishment Abjuration 4th
Death Ward Abjuration 4th
Freedom of Movement Abjuration 4th
Mordenkainen's Private Sanctum Abjuration 4th
Stoneskin Abjuration 4th
Antilife Shell Abjuration 5th
Banishing Smite Abjuration 5th
Circle of Power Abjuration 5th
Dispel Evil and Good Abjuration 5th
Greater Restoration Abjuration 5th
Intellect Fortress Abjuration 5th
Planar Binding Abjuration 5th
Druid Grove Abjuration 6th
Forbiddance Abjuration 6th
Globe of Invulnerability Abjuration 6th
Guards and Wards Abjuration 6th
Primordial Ward Abjuration 6th
Symbol Abjuration 7th
Antimagic Field Abjuration 8th
Holy Aura Abjuration 8th
Mind Blank Abjuration 8th
Imprisonment Abjuration 9th
Invulnerability Abjuration 9th
Prismatic Wall Abjuration 9th
Acid Splash Conjuration Cantrip
Create Bonfire Conjuration Cantrip
Infestation Conjuration Cantrip
Mage Hand Conjuration Cantrip
Poison Spray Conjuration Cantrip
Produce Flame Conjuration Cantrip
Sword Burst Conjuration Cantrip
Arms of Hadar Conjuration 1st
Ensnaring Strike Conjuration 1st
Entangle Conjuration 1st
Find Familiar Conjuration 1st
Fog Cloud Conjuration 1st
Hail of Thorns Conjuration 1st
Ice Knife Conjuration 1st
Unseen Servant Conjuration 1st
Cloud of Daggers Conjuration 2nd
Flaming Sphere Repeats Conjuration 2nd
Flock of Familiars Conjuration 2nd
Healing Spirit Conjuration 2nd
Misty Step Conjuration 2nd
Web Conjuration 2nd
Wristpocket Conjuration 2nd
Call Lightning Repeats Conjuration 3rd
Create Food and Water Conjuration 3rd
Hunger of Hadar Conjuration 3rd
Sleet Storm Conjuration 3rd
Spirit Guardians Repeats Conjuration 3rd
Stinking Cloud Conjuration 3rd
Thunder Step Conjuration 3rd
Tidal Wave Conjuration 3rd
Conjure Woodland Beings Conjuration 4th
Dimension Door Conjuration 4th
Evard's Black Tentacles Conjuration 4th
Find Greater Steed Conjuration 4th
Grasping Vine Conjuration 4th
Guardian of Faith Repeats Conjuration 4th
Summon Greater Demon Conjuration 4th
Cloudkill Repeats Conjuration 5th
Conjure Elemental Conjuration 5th
Far Step Conjuration 5th
Insect Plague Conjuration 5th
Steel Wind Strike Conjuration 5th
Teleportation Circle Conjuration 5th
Heroes' Feast Conjuration 6th
Word of Recall Conjuration 6th
Plane Shift Conjuration 7th
Teleport Conjuration 7th
Gate Conjuration 9th
Guidance Divination Cantrip
True Strike Divination Cantrip
Beast Bond Divination 1st
Comprehend Languages Divination 1st
Detect Evil and Good Divination 1st
Detect Magic Divination 1st
Detect Poison and Disease Divination 1st
Hunter's Mark Divination 1st
Identify Divination 1st
Speak with Animals Divination 1st
Augury Divination 2nd
Beast Sense Divination 2nd
Detect Thoughts Divination 2nd
Find Traps Divination 2nd
Locate Animals or Plants Divination 2nd
Locate Object Divination 2nd
Mind Spike Divination 2nd
See Invisibility Divination 2nd
Clairvoyance Divination 3rd
Tongues Divination 3rd
Arcane Eye Divination 4th
Divination Divination 4th
Locate Creature Divination 4th
Commune Divination 5th
Commune with Nature Divination 5th
Contact Other Plane Divination 5th
Legend Lore Divination 5th
Rary's Telepathic Bond Divination 5th
Scrying Divination 5th
Find the Path Divination 6th
True Seeing Divination 6th
Foresight Divination 9th
Friends Enchantment Cantrip
Mind Sliver Enchantment Cantrip
Vicious Mockery Enchantment Cantrip
Animal Friendship Enchantment 1st
Bane Enchantment 1st
Bless Enchantment 1st
Charm Person Enchantment 1st
Command Enchantment 1st
Compelled Duel Enchantment 1st
Dissonant Whispers Enchantment 1st
Heroism Enchantment 1st
Hex Enchantment 1st
Id Insinuation Enchantment 1st
Sleep Enchantment 1st
Tasha's Hideous Laughter Enchantment 1st
Calm Emotions Enchantment 2nd
Enthrall Enchantment 2nd
Gift of Gab Enchantment 2nd
Hold Person Enchantment 2nd
Jim's Glowing Coin Enchantment 2nd
Mind Thrust Enchantment 2nd
Suggestion Enchantment 2nd
Zone of Truth Enchantment 2nd
Enemies Abound Enchantment 3rd
Fast Friends Enchantment 3rd
Incite Greed Enchantment 3rd
Motivational Speech Enchantment 3rd
Compulsion Enchantment 4th
Confusion Enchantment 4th
Dominate Beast Enchantment 4th
Dominate Person Enchantment 5th
Geas Enchantment 5th
Hold Monster Enchantment 5th
Synaptic Static Enchantment 5th
Dominate Monster Enchantment 8th
Booming Blade Evocation Cantrip
Dancing Lights Evocation Cantrip
Eldritch Blast Evocation Cantrip
Fire Bolt Evocation Cantrip
Frostbite Evocation Cantrip
Green-Flame Blade Evocation Cantrip
Light Evocation Cantrip
Lightning Lure Evocation Cantrip
Ray of Frost Evocation Cantrip
Sacred Flame Evocation Cantrip
Shocking Grasp Evocation Cantrip
Thunderclap Evocation Cantrip
Word of Radiance Evocation Cantrip
Burning Hands Evocation 1st
Chaos Bolt Evocation 1st
Chromatic Orb Evocation 1st
Cure Wounds Evocation 1st
Divine Favor Evocation 1st
Earth Tremor Evocation 1st
Faerie Fire Evocation 1st
Guiding Bolt Evocation 1st
Healing Word Evocation 1st
Hellish Rebuke Evocation 1st
Jim's Magic Missile Evocation 1st
Magic Missile Evocation 1st
Searing Smite Repeats Evocation 1st
Thunderous Smite Evocation 1st
Thunderwave Evocation 1st
Witch Bolt Repeats Evocation 1st
Wrathful Smite Evocation 1st
Aganazzar's Scorcher Evocation 2nd
Branding Smite Evocation 2nd
Darkness Evocation 2nd
Flame Blade Evocation 2nd
Gust of Wind Evocation 2nd
Melf's Acid Arrow Evocation 2nd
Moonbeam Repeats Evocation 2nd
Prayer of Healing Evocation 2nd
Scorching Ray Evocation 2nd
Shatter Evocation 2nd
Snilloc's Snowball Swarm Evocation 2nd
Spiritual Weapon Repeats Evocation 2nd
Warding Wind Evocation 2nd
Crusader's Mantle Evocation 3rd
Daylight Evocation 3rd
Fireball Evocation 3rd
Leomund's Tiny Hut Evocation 3rd
Lightning Bolt Evocation 3rd
Mass Healing Word Evocation 3rd
Psionic Blast Evocation 3rd
Sending Evocation 3rd
Wall of Sand Evocation 3rd
Wall of Water Evocation 3rd
Wind Wall Evocation 3rd
Ice Storm Evocation 4th
Sickening Radiance Evocation 4th
Staggering Smite Evocation 4th
Storm Sphere Repeats Evocation 4th
Vitriolic Sphere Evocation 4th
Wall of Fire Repeats Evocation 4th
Cone of Cold Evocation 5th
Destructive Wave Evocation 5th
Flame Strike Evocation 5th
Holy Weapon Evocation 5th
Mass Cure Wounds Evocation 5th
Wall of Light Evocation 5th
Chain Lightning Evocation 6th
Heal Evocation 6th
Minor Illusion Illusion Cantrip
Color Spray Illusion 1st
Disguise Self Illusion 1st
Distort Value Illusion 1st
Illusory Script Illusion 1st
Silent Image Illusion 1st
Blur Illusion 2nd
Invisibility Illusion 2nd
Magic Mouth Illusion 2nd
Mirror Image Illusion 2nd
Nystul's Magic Aura Illusion 2nd
Phantasmal Force Repeats Illusion 2nd
Shadow Blade Illusion 2nd
Silence Illusion 2nd
Fear Illusion 3rd
Hypnotic Pattern Illusion 3rd
Major Image Illusion 3rd
Phantom Steed Illusion 3rd
Greater Invisibility Illusion 4th
Hallucinatory Terrain Illusion 4th
Phantasmal Killer Illusion 4th
Creation Illusion 5th
Dream Illusion 5th
Mislead Illusion 5th
Seeming Illusion 5th
Mental Prison Repeats Illusion 6th
Programmed Illusion Illusion 6th
Mirage Arcane Illusion 7th
Project Image Illusion 7th
Simulacrum Illusion 7th
Illusory Dragon Repeats Illusion 8th
Weird Repeats Illusion 9th
Chill Touch Necromancy Cantrip
Sapping Sting Necromancy Cantrip
Spare the Dying Necromancy Cantrip
Toll the Dead Necromancy Cantrip
Cause Fear Necromancy 1st
False Life Necromancy 1st
Inflict Wounds Necromancy 1st
Ray of Sickness Necromancy 1st
Blindness/Deafness Necromancy 2nd
Gentle Repose Necromancy 2nd
Ray of Enfeeblement Necromancy 2nd
Animate Dead Necromancy 3rd
Bestow Curse Necromancy 3rd
Feign Death Necromancy 3rd
Life Transference Necromancy 3rd
Revivify Necromancy 3rd
Speak with Dead Necromancy 3rd
Spirit Shroud Necromancy 3rd
Vampiric Touch Necromancy 3rd
Blight Necromancy 4th
Shadow of Moil Necromancy 4th
Negative Energy Flood Necromancy 5th
Circle of Death Necromancy 6th
Eyebite Necromancy 6th
Soul Cage Necromancy 6th
Finger of Death Necromancy 7th
Druidcraft Transmutation Cantrip
Gust Transmutation Cantrip
Magic Stone Repeats Transmutation Cantrip
Mending Transmutation Cantrip
Message Transmutation Cantrip
Mold Earth Transmutation Cantrip
Prestidigitation Transmutation Cantrip
Primal Savagery Transmutation Cantrip
Shape Water Transmutation Cantrip
Shillelagh Transmutation Cantrip
Thaumaturgy Transmutation Cantrip
Thorn Whip Transmutation Cantrip
Arcane Weapon Transmutation 1st
Catapult Transmutation 1st
Expeditious Retreat Transmutation 1st
Feather Fall Transmutation 1st
Magnify Gravity Transmutation 1st
Purify Food and Drink Transmutation 1st
Alter Self Transmutation 2nd
Barkskin Transmutation 2nd
Darkvision Transmutation 2nd
Dragon's Breath Repeats Transmutation 2nd
Enhance Ability Transmutation 2nd
Enlarge/Reduce Transmutation 2nd
Heat Metal Transmutation 2nd
Immovable Object Transmutation 2nd
Knock Transmutation 2nd
Levitate Transmutation 2nd
Magic Weapon Transmutation 2nd
Maximilian's Earthen Grasp Repeats Transmutation 2nd
Rope Trick Transmutation 2nd
Spider Climb Transmutation 2nd
Spike Growth Repeats Transmutation 2nd
Blink Repeats Transmutation 3rd
Elemental Weapon Transmutation 3rd
Erupting Earth Transmutation 3rd
Flame Arrows Transmutation 3rd
Fly Transmutation 3rd
Haste Transmutation 3rd
Slow Transmutation 3rd
Water Breathing Transmutation 3rd
Water Walk Transmutation 3rd
Control Water Transmutation 4th
Elemental Bane Transmutation 4th
Fabricate Transmutation 4th
Giant Insect Transmutation 4th
Guardian of Nature Transmutation 4th
Polymorph Transmutation 4th
Animate Objects Transmutation 5th
Passwall Transmutation 5th
Time Stop Transmutation 9th